Skyrim, the digital game, have been
our digital text mean that we had to treat for English 131 Mermaids and Other
Monsters.As my class mates and the academic community are my audience I was able to illustrates the lessons of this game through the genre of online pages. This digitals text brought in and included various skills that a
normal text could include and even more. Mainly the skills in this text relied
on the reader observation and listening skills. These skills are demonstrated
in my blog through following the events I encounter and listening to different
individuals to form an image or an idea of Skyrim as a whole. My blog specifically
demonstrates this concept in my blog entry 2.1.Riverwood. Skyrim features both
way interaction between the audience and the text medium, the game, which
brings the audience role to the next level because the player gets to choose who
he/she wants to be identified in the game as.
Another skill I demonstrate in this
assignment is making connections. I demonstrate this skill in two
different parts in my blog. First, I show the connection between certain events
that could lead into something. For example, the stone statue puzzle and the
door pattern where I had to make certain connection of events that occurred sequentially
to figure out the solution. Making connections is not limited to solving puzzles,
it extends to understanding certain individuals behaviors. My blog illustrates
this skill in my 4.1 Dragon Rising blog where I make connection about the Jarl
behaviors and in 2.2-3.1 where Adolaf actions grabbed my attention to find what
the connection between Battle Borns and Gray Manes is. This skill could help me
as a writer by reviewing my arguments and see how do they connect to each other.
Just as the designer expects us to notice the connection between events he
intentionally show us as gamers I will try to make the connections noticeable to
my audience.
The second skill I found effective is
including visuals so that my audience could connect each paragraph with the
pictures I took from my gameplay so that I and my audience could be on the same
page. This skill have been demonstrated across my whole blog.My 2.1 Riverwood
blog is when I first saw the potential of using visuals in my blog because my
audience could easily take a look at the picture I included and understand the
meaning or the reason of certain assumptions I introduce. To be specific the first
picture in the same blog present a landscape of Riverwood with a mountain in
the background which explains my immediate assumption that Riverwood runs on mining
as a profession. This skill could be
helpful in future writing because it would help the reader maintain interest while
helping him visualize and understand the points I am trying to deliver as a writer.
To conclude, Skyrim offers many
lessons as a digital text but I chose to focus on both the connection establishing
skill and visuals presenting skill. Both these skills were examined in this
blog and how can they contribute or be translated in the academic community.
Skyrim Also makes its audience build some habits without realizing. Some of
these habits are constructive such as fast problem solving skills etc, but
there are some weird habits when you look at them in a real life scenarios for
example, when the player keeps checking dead corpses for loot. The audience in
general tends to neglect those weird habits and focus on acquiring the
constructive skills.
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